You can flip components in altium designer as a group.
Altium 18 remove rooms.
Room locked allows you to lock the room in its current position within the design preventing accidental movement either manually or by the autoplacers.
Rectangular or polygon type rooms can be placed on either the top or bottom layer of the board and can either be placed empty associating components at a later stage or placed around components in the design automatically associating them to the room.
This includes layer visibility and color object visibility and transparency masking and dimming levels the current single layer mode and a number of additional workspace display features.
A room is a primitive design object.
Another function in altium designer that is a great time saver is to copy parts.
Sortby displays the current sort order i e the criteria used to distinguish the first room from the next and so on.
Click to view and select a sort criteria from the list.
Channel name sorts the rooms alpha numerically by their name.
It is a region that assists in the placement of components.
Rectangular or polygon type rooms can be placed on either the top or bottom layer of the board and can either be placed empty associating components at a later stage or placed around components in the design automatically associating them to the room.
Display related settings are configured in the view configuration panel.
Room area sorts the rooms by their area.
If you attempt to move the room when it has been locked a warning dialog will appear asking whether you wish to go ahead with the move.
This short video describes the procedure for adding or removing a new library.
The available options are.
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A room is a primitive design object used to define a physical region on the pcb.
It can be used to constrain the location of specific components and or targe.
You can take a part that is already on your design like a resistor or a capacitor and copy and paste it to create another instance of the same part.
Default constraints for the room definition rule.
A room is a primitive design object.
Room component count sorts the rooms by the number of components they.
It is a region that assists in the placement of components.
Continue unrouting the physical connections associated with other rooms or right click or press esc to exit.